![]() When Shinji Mikami left Resident Evil that series took a nosedive in quality, but with Miyazaki not involved in DkS2 the difference is much less significant. The atmosphere of DkS2 I also found of a similair subdued melancholy.Īll in all I definitely consider DkS2 a worthy sequel. The backbone of the lore as such remains the same, but I think the individual story of Vendrick, Aldia and Nashandra is just as interesting as that of Gwyn and his cronies. The story in DkS2 is definitely iterative in that it takes the premise of the original and project it on a new kingdom. DkS1 definitely had more standout bosses though, even if Demon of Song was freakin awesome. Armor detail and such I think was slightly better in DkS1, though its obvious the designers made consessions in favor of keeping a steady framerate. It had its highs and lows just like DkS2.įor gameplay I think I prefer the slightly faster pace of DkS2, even if enemy tracking and sometimes infinite stamina was bullshit in this game. Demon Ruins, Lost Izalith and Tomb of the Giants I think were all kind of sub-par compared to the rest of Dks1's levels so it's definitely not like this game's area design was perfect. ![]() I agree the interconnectivity of DkS1 was awesome but judging the levels separately DkS2's levels were just as good. In terms of level-design and story I think they're also more or less equal. I had the same with DkS2 it didn't disappoint but neither did it recapture the magic of playing Demon's for the first time. Demon's Souls was a completely new experience to me so by the time Dark Souls came out it didn't blow me away like the previous game did. Other than that DkS2 is just more of the same which isn't a bad thing when the game is this much fun. I only think it's a shame DkS2 wasn't a new-gen release with graphics and lighting effects we saw in that initial presentation. ![]() I really enjoyed both so I think they're more or less on an equal level for me. Meanwhile Dark Souls felt so much more "dark" and even starting areas like the Undead Asylum were incredibly well textured with lighting effects on individual bricks and it gave the game world a much more decaying feel. So many of the levels in 2 were just bland, badly textured rooms with no features or anything in it. Enemies were placed randomly and didn't have the personality of the first game.īad texturing is the final one. In DS2 there were turtle warriors spread everywhere and there was enemies with lightning swords in the fire areas for some reason. Crystal enemies were present in Seath's areas, there were varieties of different skeletons in Nito's areas, the areas near Lost Izalith were overrun by demons (including Blightown) and everything felt logical. In Dark Souls the enemies were placed well and designed logically. Castle Drangleic doesn't feel like it should be in the same place as either Heide's Tower or the Dragon Keep or the bloody Iron Keep (which is just a level from Mario). Majula is at the start of the game, you go down from there and you either get a forest followed by a castle, or a huge sunken city? There's no sense of location in the game and it's just compounded by everything being illogical, you're constantly going up or down but there's no logic to it at all and the areas don't feel interconnected or even in the same kingdoms. Meanwhile in Drangleic it's all just extremely over the place. You can even see the Demon Ruins from the Tomb of the Giants! It is brilliant world design in how there's different layers to the world and they all connect to each other. Further bellow you get the Demon Ruins and Lost Izalith. Below that you get Blightown and Quelaag's domain. Going down you get at first the Depths, New Londo and the Catacobmbs. Another level going up you get Anor Londo and the Duke's Archives. Firelink was sort of a starting point for the game - you go up and get your town areas like the Undead Burg and Chapel, which connected to areas like the forest and Sen's. In Lordran, despite the stylised fantasy environments and places like "lava city" and "poison town" it all made sense because it was built on levels. The NPCs weren't as creepy and didn't feel like they were on the verge of going mad.Ī world that didn't make sense. It didn't have the sense of history or a world gone mad by the undead curse. There wasn't really anything creepy or magical or mysterious about Drangleic compared to Lordran. It feels way more gamey and they definitely failed to reproduce the amazing atmosphere of the first one, in fact the game just felt cheap and badly designed in a lot of ways. ![]() Dark Souls 2 just isn't the same experience as the first one in my opinion.
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